I am making a new DolbyA decoder (finally working nearly perfectly) that is good for removing that so-called digital sheen or harsh compressed sound so common in older recordings (usually from before the 1990s.) Before thinking -- naw, that cannot have happend, well the best thing that I can say is to try the decoder on some of the most harsh sounding recordings. You might not 'long' anymore for vinyl aafter listening to the results of a digital copy of an old recording with the decoder. Some caveats is that the decoder uses a LOT of CPU, for example it takes a whole core of my Haswell CPU to run realtime at 48k or 96k. It also runs directly at the sample rate that you are using -- and it doesn't do very well at 44.1k or much above 96k, even though it DOES work at 176.4 and 192k, but at slightly lower quality. Best sample rate is 64k or 72k, but that requires using something like sox to do the conversion. (There are numerous DSP reasons why 64k to 72k are best, but that is the sweet spot.)
The spectograms and spectrums match a real DolbyA 360 very closely, and actually produces less harmonic (of course) and intermodulation distortions than a real DolbyA. Some of the superior distortion performance results from carefully crafting the attack/decay and performs the gain control operations in a more complex and less distortion way than just multiplication or division.
There is no 'digital' or 'computer' sound endemic to this processor, and the amount of material available is amazing. I even have some stuff from a big 'high quality' digital recording supplier that needs decoding.
Cost: nothing other than CPU time on your fairly recent Intel Box running Windows 10, Linux available on request, even though Linux is the actual development and code testing platform. Availability: Now -- for download.
I can provide lots of deep technical details, but this is NOT a direct implementation of the HW DolbyA -- that is almost impossible, but is a re-engineered design that actually works and sounds VERY similar to a real DolbyA.
This is ONLY a decoder, because I doubt there is really much interest in much more DolbyA encoding, and I didn't want to spend the time to do it.
Distribution - from my repository, updated whenever needed (sometimes a couple of times per day when I make mistakes). Once it has sit on the repo longer than a day or so, it is stable.
The program is free, no nagware, no timeouts -- just a program. The file is a zip file with needed dlls. Uncompress the zipfile (usually just with the windows interface), and place all of the
constituents on the directory where you want to keep and use it.
Help - just post a question, answer will come as quickly as possible.
Examples -- on the repository, look for simple filenames for the processed version, Filenames starting with ORIG- for the pre-decoded versions. The examples will only be there for a few days, but the results are impactful.
In the pre-decoded versions, listen for hiss (usually worse at the beginning), the harsh 'digital' sound, and too much compressed treble.
For the decoded versions, listen for often lush and clean sound. Be careful to listen to the decoded versions first -- if you listen to the originals
first, your ears will sometimes adjust to the harsh sound.
Repository location: https://spaces.hightail.com/space/tjUm4ywtDR
Have fun!!!
John
The spectograms and spectrums match a real DolbyA 360 very closely, and actually produces less harmonic (of course) and intermodulation distortions than a real DolbyA. Some of the superior distortion performance results from carefully crafting the attack/decay and performs the gain control operations in a more complex and less distortion way than just multiplication or division.
There is no 'digital' or 'computer' sound endemic to this processor, and the amount of material available is amazing. I even have some stuff from a big 'high quality' digital recording supplier that needs decoding.
Cost: nothing other than CPU time on your fairly recent Intel Box running Windows 10, Linux available on request, even though Linux is the actual development and code testing platform. Availability: Now -- for download.
I can provide lots of deep technical details, but this is NOT a direct implementation of the HW DolbyA -- that is almost impossible, but is a re-engineered design that actually works and sounds VERY similar to a real DolbyA.
This is ONLY a decoder, because I doubt there is really much interest in much more DolbyA encoding, and I didn't want to spend the time to do it.
Distribution - from my repository, updated whenever needed (sometimes a couple of times per day when I make mistakes). Once it has sit on the repo longer than a day or so, it is stable.
The program is free, no nagware, no timeouts -- just a program. The file is a zip file with needed dlls. Uncompress the zipfile (usually just with the windows interface), and place all of the
constituents on the directory where you want to keep and use it.
Help - just post a question, answer will come as quickly as possible.
Examples -- on the repository, look for simple filenames for the processed version, Filenames starting with ORIG- for the pre-decoded versions. The examples will only be there for a few days, but the results are impactful.
In the pre-decoded versions, listen for hiss (usually worse at the beginning), the harsh 'digital' sound, and too much compressed treble.
For the decoded versions, listen for often lush and clean sound. Be careful to listen to the decoded versions first -- if you listen to the originals
first, your ears will sometimes adjust to the harsh sound.
Repository location: https://spaces.hightail.com/space/tjUm4ywtDR
Have fun!!!
John