It might be strange, but from an engineering POV that is what is needed. The language is simply the idea that the music provides all the color and the electronics does not: it stays neutral.
I'm guessing some of us are talking apples and oranges here.
Of course not! That's because its the real thing.
You may be a designer of components but as audio enthusiasts listening to live music where it's impossible for a black background to exist, enthusiasts also potentially listen to recorded music via their playback systems with the desire or hope to strive closer to live music. That same place where it's impossible for black backgrounds to exist. Are you saying because electronics are involved, it's impossible to achieve this lack of black background through a playback presentation?
Whatever the music is, it has to be reproduced by the electronics. the electronics needs to be low noise and low distortion to do that. The tricky bit is that some types of low level distortion are the noise floor in many systems, which causes them to have less low level detail. The ear can make out detail below the noise floor, to a limited extent, through natural hiss caused by wind, tube and transistor hiss. This is the one 'sort of' exception to the masking rule. But if the noise floor is composed of harmonic, inharmonic and IMD information then the ear cannot penetrate it at all; any low level detail below that kind of noise floor is lost.
The ear can make out detail below the noise floor? In another recent threat discussing a playback system's electronics-induced noise floor I kinda' reached the conclusion that there are multiple noise floors (NF), like maybe 4 or more that we're potentially dealing with.
For example. For the high-end audio enthusiast, we have a playback system's electronics induced NF, an environmental NF (kids playing, dogs barking, lawnmowers, etc), a bass NF induced by a speaker's mechanical energy / acoustic reaction to a given room's borders, etc. I think there were a few more NF considerations as well. Photography has at least one NF and I'm sure other industries have varied noise floors as well.
Noise floors do not have to include audible noise. As you might agree, noise is just another word for distortions and distortions can include audible and/or inaudible noise. I'm of the camp that the most serious distortions are of an inaudible nature. However, in my limited endeavors, I'm simply unaware of a time witnessing anybody claiming they could hear or see below a noise floor. To me, it's an oxymoron.
I think a good simple example is the mechanical energy / acoustic noise floor having to do with quality of bass reproduction. From time to time some of us play around with speaker positioning within our rooms, sometimes for aesthetic reasons and other times for improved bass response, etc.
When moving a speaker around and listening for before / after differences it's not uncommon to hear differences in the bass reproduction. If the difference is genuinely better we hear tighter, deeper, more well-defined bass, etc, etc, and guess what, we hear bass notes that previously where hidden or inaudible. If a speaker position is genuinely worse, we hear the opposite, including hearing fewer bass notes where some notes actually become inaudible. But there's more benefits to this bass-related noise floor. For example. Another ancillary benefit is that when the bass is dialed in, a previously lean sounding playback presentation can suddenly sound far more balanced. Moreover, some higher frequencies that were on the verge toward fatiguing (think a bit shrill or on the edge of ear bleed) suddenly are gone or greatly diminished when the bottom end is dialed in. Yet, nothing was added or substracted as it was just speaker positioning. So perhaps this thing I call bass noise floor actually includes a few ancillary noises floors within.
Anyway, I've yet to ever heard anybody claiming to hear or see below a noise floor. This is new to me. If one could hear / see below (and above) a noise floor, then what exactly is a noise floor? Is it truly a noise floor? Or might some interpret some form or type of distortion and just call that measurement the noise floor? I mean, high-end audio is perhaps 100% subjective with very few standards so we actually have the freedom to label or claim most anything we want, right? One can say the bass is sloppy like a rolling earthquake while another might say it's the most musical bass they ever heard and in the end neither is proven incorrect.
If an audio circuit employs feedback but in insufficient quantity, then the noise floor of the circuit will contain these elements. You either need to run so much feedback that the circuit can clean this stuff up, or no feedback at all. That's how you get the blackest backgrounds.
Hmmmmm. Maybe all designers think as you and perhaps use the same vocabulary or might you be a bit unique in this regard? I'm asking because maybe I'm the one who's unique in this regard. But I am curious what you think is going on when say, you replace a pair of ic's with a slightly superior / more musical set? If indeed you're playback presentation is genuinely a tad more musical now, is that not because you're actually hearing more music info or do you suppose you're already hearing all the music info you can ever hope for from a given recording and the ic upgrade just makes the music info already audible a bit cleaner?
Personally, I think both are quite possible, but going back to the speaker / bass and mechanical energy/acoustic noise floor example above, there were no upgrades, subtractives, nor additives. Just speaker movement and with those movements bass notes appear and disappear and the quality of bass deteriorates or improves.
Until now I've considered a playback system's noise floor to be a collective pool of electrical energy distortions whose sum total equates to the noise floor. But perhaps that's not quite so accurate. We can only listen to a playback sytem as a collective whole but if a pair of ic's swapped in improves the sound and we hear more, then maybe that implies every part of the playback vineyard has its own isolated noise floor with little / no overlap into other parts of the vineyard. But I digress.
Anyway, at your test bench, do you R&D with the assumption that your speaker output is already capturing 100% of the music info embedded in and retrieved/processed from a given recording? Or are you working from the premise that of the 100% music info embedded in and retrieved / processed from a recording, what you audibly hear at your speakers is less than 100% of the music info read in?