Gary, I still plan to do some experiments in jitter. Unfortunately my tool only goes to a hundreds picoseconds of jitter so it is not accurate enough to measure such micro level changes.
Gary, I still plan to do some experiments in jitter. Unfortunately my tool only goes to a hundreds picoseconds of jitter so it is not accurate enough to measure such micro level changes.
It might even be instructive to learn that there is NO difference with a resolution of hundreds of picoseconds.
I'm wondering what's the limit of hearing when it comes to jitter? Is it hundreds of picoseconds, or tens or single numbers? If I change the buffer length from 800ms to 780ms and I can hear it, will the objectivists on this forum say that I'm imagining things if we don't do a double blind test and your instruments cannot measure it?
That's why I still plan to do it. I will report back what I find.It might even be instructive to learn that there is NO difference with a resolution of hundreds of picoseconds.
I'm wondering what's the limit of hearing when it comes to jitter? Is it hundreds of picoseconds, or tens or single numbers?
The actual value is pretty complicated in that it is frequency sensitive. Our hearing is most sensitive at 1 to 3 Khz so if jitter falls in that region, its levels need to be far lower than if it occurs elsewhere. What this means is that we must know the nature of jitter in order to say what its level should be to be below threshold of audibility. Professor Hawksford and the late Julian Dunn published an AES paper where they performed such an analysis. For a rather worst case 18.5 Khz sinewave jittter, the threshold of audiblity was determined to be just 20 picoseconds.Steve Nugent said in an article that he believed the theoretical limit of human hearing was 15ps, though he didn't elaborate on his source or reasoning.
I still plan to do some experiments in jitter. Unfortunately my tool only goes to a hundreds picoseconds of jitter so it is not accurate enough to measure such micro level changes.
Yes, I have seen that. They use an ordinary sound card and compute the jitter by measuring the sidebands in the spectrum analyzer. I tend to be dubious of using PCs as measurement gear in general. To the extent they have created a clean PC configuration perhaps that can be trusted.Amir, I hadn’t heard you say much about this for a long time, so I thought you had dropped the idea. If you ever manage to get the equipment together it would be a great tool to build the ultimate music server. We could measure the effects of different power cables, isolation devices, drives, motherboards, etc. Some guys on the DIY forums have experimented with tracing circuits on their motherboards and cutting the power to circuits like the onboard audio and networking, with the assumption that lowering current requirements will lower jitter.
I currently use latency tools to improve the sound of my server and there certainly is a notable difference between an idle reading of 5 vs 25. I use DPC Checker, because it’s easier to use than the others, but it’s not at all informative in tracing the latency source.
You may have already seen this, but the CMP2 project did a measurement of their jitter. I didn’t understand much about how they did it, but it didn’t sound like they required a team of scientists or massively expensive gear, though I may be wrong.
http://www.cicsmemoryplayer.com/index.php?n=CMP.03Jitter#Conclusion
Yes, I have seen that. They use an ordinary sound card and compute the jitter by measuring the sidebands in the spectrum analyzer. I tend to be dubious of using PCs as measurement gear in general. To the extent they have created a clean PC configuration perhaps that can be trusted.