@Barry2013 - are you from Oz - all your pics are upside-down
What Frank & I are maintaining is that ordinary, intelligible-sounding rooms are rendered "acoustically invisible" by our internal auditory processing whereas issues in the electronics can be much less benign & can effect "believability" to a greater extent. Remember in hearing, just as in seeing, there is the whole concept of foreground & background i.e. we isolate & process auditory objects out of their sonic background. How do we categorise some grouping of signals as foreground & some grouping as background? These are the questions that ASA tries to answer but IMO, one of the criteria would be that a sonic background is the grouping of signals that remain fairly constant or non-fluctuating & once it doesn't deviate from this it remains a background & doesn't detract our attention away from the auditory foreground objects being created by our moment-to-moment processing of the signal stream. To me this is why room acoustics, within reason, are relatively benign. A sound that is randomly out of place tends to attract our attention whereas a sound that has a regular, predictable pattern, doesn't
It's a bit like how random noise (up to a point) is noticeable (if we focus on it) but we can easily hear through it to the point that it becomes non-intrusive whereas non-random noise is acoustically intrusive at much lower levels - it's how our auditory processing is designed to function.
Edit: It's not an either or thing - it's about trying to understand the importance of the role of each element in the audio reproduction chain. To my mind speakers & room treatments can have a definite effect but these effects are of a different nature to the ones that I (& I believe Frank) achieve through attention to the electronics. My focus in the electronics area is in the realm of the PS & I find that there are substantial gains in believability to be had in this area - sonic gains that are not achievable through any other means.
What Frank & I are maintaining is that ordinary, intelligible-sounding rooms are rendered "acoustically invisible" by our internal auditory processing whereas issues in the electronics can be much less benign & can effect "believability" to a greater extent. Remember in hearing, just as in seeing, there is the whole concept of foreground & background i.e. we isolate & process auditory objects out of their sonic background. How do we categorise some grouping of signals as foreground & some grouping as background? These are the questions that ASA tries to answer but IMO, one of the criteria would be that a sonic background is the grouping of signals that remain fairly constant or non-fluctuating & once it doesn't deviate from this it remains a background & doesn't detract our attention away from the auditory foreground objects being created by our moment-to-moment processing of the signal stream. To me this is why room acoustics, within reason, are relatively benign. A sound that is randomly out of place tends to attract our attention whereas a sound that has a regular, predictable pattern, doesn't
It's a bit like how random noise (up to a point) is noticeable (if we focus on it) but we can easily hear through it to the point that it becomes non-intrusive whereas non-random noise is acoustically intrusive at much lower levels - it's how our auditory processing is designed to function.
Edit: It's not an either or thing - it's about trying to understand the importance of the role of each element in the audio reproduction chain. To my mind speakers & room treatments can have a definite effect but these effects are of a different nature to the ones that I (& I believe Frank) achieve through attention to the electronics. My focus in the electronics area is in the realm of the PS & I find that there are substantial gains in believability to be had in this area - sonic gains that are not achievable through any other means.
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