No it does not happen. However some aspects fundamental to believably keep stable in a large part of the room and most of all the variation is continuous - if moving you do not feel uncomfortable.
I have found that once a system is playing with believability you find that you are much less exigent with the classical pint point type imaging. The proper size of objects is created by their dynamics and richness, not only by the localization cues.
Yes, Micro, we are in agreement!!
And I believe this is explained by ASA - the creation of auditory objects by grouping (processing) of certain parts of the signal into a cogent physical object & the ability to follow this auditory object through space & time in the soundstage. The "believability" factor happens when the cues used by our auditory processing for this grouping, remain consistent & unvarying through the duration of the playback. Any variation by the reproduction system of these cues kill the believability or realness of the illusion.
I believe from my study of ASA that these cues are complex, probably low-level & span time i.e. they are built up from the signals through processing & analysis over a time-frame & not instantaneous so the behaviour of the reproduction system from moment to moment & it's ability to reproduce these cues with stability is what makes for believability. This ability (or lack of) mainly resides in the electronics of the reproduction system - at one end of the spectrum, we have lifeless music where all the notes are in the right place but no emotion - at the other end we have fully engaging music with a window into the performance & a believability in the illusion
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