The above makes sense and is clear that you have made selections based on your systems and the desired outcome.
I would not think to replicate what you have done. I am more interested in your personal experience with your large curated inventory of unique equipment and the pieces you have selected for your current project.
I find your curated inventory of these rare components and your use over time interesting to me and my guess is others would find it educational and entertaining to delve deeper into a few components and your experimental design for a specific component.
There is no doubt that there are some fundamentals and consistent themes to my approach. In general the concept is not to paint in broad strokes with wide brushes. Rather what I aim to do is to accent those elements that interest me; this is not to be confused with spotlighting.
My goal is to create texture in the sound and in order to do that you need to use dynamic filters. So that is the first class of tools in my remastering utility belt.
Secondly, the best results are optioned when different processes are used for the mono and differential part of the signal. So the second class of tool in my remastering utility tool belt are X-Y decomposition matrixes.
Thirdly, I look for coloring tools that can provide tube, transformer, or magnetic tape saturation and compression.So coloring and harmonic enhancing or generating tools are the third class of tools in my remastering utility belt.
Fourth are spatializer type tools to adjust the dimensionality and for editing the stereo sound field. There are a number of approaches here from altering or redistribution the spatial makeup, to adding reverb, best done in the digital domain, or through room emulation, again best done in the digital domain. Spatializers and dimensional tools form the fourth class of tools in my remastering utility belt.
The fifth class of tools needed are transient sculpting tools to design and address bass characteristics. These tools are transient sculpting tools and have profound effect on the general dynamic presentation of the system.
The sixth class of tools for remastering are parallel blending processors that allow you to keep the dry unmodified signal available to you at all times for referencing, use and bypass purposes.
The big over-righting technique is to make the changes sound organic and any dynamic transitions subtle so that they don’t sound unnatural.
There are more specialize type of tools and what I’m seeing recently are tools that incorporate several of the above classes of tools in a convolution type arrangement to produce special and unique effects.
This provides a good account of the general types of mastering tools that are nice to have for the Remastering process but again, the goal is to produce a result and several different permutations of tools can be used to accomplish the tasks at hand. The biggest things to have are knowledge of what you need to accomplish, a good understanding on what you need to do to accomplish what needs to be achieved, and third an artistic creative imagination to use the tools at hand to achieve your goals.
The Remastering process is analogous to cooking. You need to have a clear goal, know how to use the ingredients, and how to make the most with what you have on hand.