All,
To put some numbers into the conversation and to make things more meaningful, here are some cost breakdowns that can help shed some light on the industry economics:
For those interested in old/ hard media:
Sample Breakdown of the Price of a Physical Album (CD)
Item Percentage Dollar Amount
Artist Royalties 15% $2.25
Publishing Royalties 5% $0.75
Packaging and Manufacturing 5% $0.75
Distribution 5% $0.75
Marketing and Promotion 15% $2.25
Record Company Overhead 20% $3.00
Record Company Profit 10% $1.50
Retail Overhead 20% $2.25
Retail Profit 5% $0.75
Retail Price 100% $14.99
If interested, you guys can make assumptions and make appropriate adjustments for vinyl.
Now in the digital world:
Sample Breakdown of the Price of a Digital Album Sold on Apple’s iTunes
Item Percentage Dollar Amount
Artist’s Share 14% $1.40
Record Company’s Share 56% $5.60
Apple iTunes’ Share 30% $3.00
Retail Price 100% $9.99
Furthermore, Apple’s analyst estimated share consists of (per song) :
Retail price: $.99
Wholesale cost $.69 (average price per song after Apple pays $0.70 to major labels)
Network fees $.05 (network fees at $0.05 per song, includes the delivery fee, and the hardware and software to facilitate delivery)
Transaction fees $0.10 (per song per song to credit card firms; this is compared to approximately $0.25 per song when iTunes first launched)
Operating expenses $.05 (general administrative expenses associated with operating the iTunes Store)
Operating profit per song $.10
Now you can argue that apple is a big gorilla, and can do a great job managing their business that drives down network fees, transaction fees, and operating expenses.
As another comp, Radiohead charged a $.90 for a 160 kilobits per second (kbps) the audio quality download of their album. As an additional comp to present a high end scenario, Amazon charges an approximate Delivery cost $0.15/MB to authors for Kindle books in a self publishing model. Say a song is 5 mb, the delivery cost is $0.75 per song. For a 10 song album, it would be about $7.50.
These numbers are just something to think about; they need to be adjusted with the value adding activities of high res audio downloads. I don’t have much time to play with the numbers, but I think this gives an idea of the economics of the industry. Either way, the digital distribution costs are not
that high, and considering that once a the digital distribution center is built, the incremental costs of each download are near $0.
Also, here’s an interesting article by David Byrne from Wired magazine - David Byrne's Survival Strategies for Emerging Artists — and Megastars:
http://www.wired.com/entertainment/music/magazine/16-01/ff_byrne?currentPage=all