Even at 20-bit, that's only -120dB.
I was reading the article where its talking about CD
Bruce, since you're doing most of HDTrack's DSD conversions, you might want to get David to correct the paper.
Even at 20-bit, that's only -120dB.
I was reading the article where its talking about CD
i agree that in the short term trusting your ears can be less than reliable. however, over time, when you can listen in many states of mind and awareness the truth will 'out'. your body does not lie to you while your mind is fickle. music is one of those things to be enjoyed and savored, not dissected and proved.
Bruce, since you're doing most of HDTrack's DSD conversions, you might want to get David to correct the paper.
Just changed:
https://www.hdtracks.com/files/DSD_to_LPCM.pdf
But I still don't see how 16-bit noise can be at -144dB?
Hi
Aside from SACD are there consumer DSD sotware available , the Playback Desin 5 cliams the ability to decode DSD?
The Playback Designs MPD-3 and MPS-3 both handle DSD. The "D" model also is a disc transport if I'm correct.
Lee
(...) This might have been true 25 years ago.. (...)
At the risk of stating the obvious, that only works if the audio hardware has a DSD DAC. Otherwise, conversion to PCM is mandatory.FrantzM, Signalyst HQPlayer is PC software that plays back native DSD (dsf and dff) without converting to PCM. Also plays PCM up to 32/768. DSD playback is via ASIO.
Gee, Don, I don't get that one. Had a quick look around and figures for SFDR are around 90-100dB for 16 bit devices that I've seen; which makes sense. 144dB out of 16 bits sounds like fancy hand waving to me ...FYI, and to echo Daniel, the spur (noise) floor (spurious-free dynamic range, SFDR) for an ideal converter is roughly 9N, or 144 dB for a 16-bit DAC (or ADC). The math is ugly, and the number does not hold well at low resolution, but for a sine wave and reasonable number of bits (say maybe 6 or more; I do not recall the curve off the top of my head) it is pretty accurate. When you add up all the energy across the band, as mentioned earlier, you get the familiar 6N+1.8 dB for SNR.
Just changed:
https://www.hdtracks.com/files/DSD_to_LPCM.pdf
But I still don't see how 16-bit noise can be at -144dB?
The logarithm leaves out part of the analysis, Orb... I have a couple or three derivations of quantization noise but that is outside the scope of this thread (I am pretty sure, plus I am too lazy to walk two flights up to find them! ). It can be found numerous places, though perhaps I should add a techie thread on that as well. Unlike SFDR, the SNR analysis is pretty straight-forward.
Got a handle on it now, Don. As you say, an individual spur or one specific harmonic is down by the 9N figure at the most, and that's very relevant for communication technology, but the actual noise is an enormous swath of spurs which add up to the 6N. As far as your ear if concerned that that one spur is so far down is pretty meaningless because it still can hear all the multitudes of other spurs all adding up, so it's only relevant for communications that you get this sort of performance with devices.
Frank
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