Assume that when I speak of eliminating distortion it's theoretical talk; I understand perfection has not been achieved. But neither that imperfection, nor all the reading you would have me do is going to give "masking" distortion a different result than reducing it to below audible levels. You can't simultaneously hide the coloration from audibility and use the coloration to create sound that triggers all the right psychoacoustic perceptions that neither you, nor Ralph, nor Lamm (need I go on?) seem to be able to explain in any way that would be particularly useful to someone voicing an amplifier.
FWIW, 'voicing an amplifier' seems like a very bad move and I don't know any designers that engage in that practice.
And none of this is about those old diversions, THD and negative feedback.
You and Ralph and Lamm seem to be asserting that, using knowledge of human audio perception, audio equipment can be designed that sounds much better than it measures. I don't doubt that statement is theoretically true. But with no better explanation of what those perceptual triggers are, and how they're being manipulated by the gear in question, I have every reason to doubt that you guys are pulling it off. I can, of course, listen and hear the difference between a Lamm and a Mark Levinson. And they are different, I'm sure. Pleasant distortion or skillful manipulation of human perception to create a superior result? The latter is the claim. It has not been supported here, or anywhere I'm aware of. Is it in the papers you recommended? Time is valuable.
Tim
To understand what is going on here, the best primer is Norman Crowhurst. His texts are relatively conversational, so you can follow along without doing the math. Not to make to fine a point of it, but he was writing 50 years ago; this stuff has been known a long time.
But to give you some idea of how *we* do it: our amps are fully differential and balanced from input to output. In this way there is an even ordered harmonic cancellation that occurs with every stage, not just the output as in a lot of tube designs. In this way we avoid the most 'euphonic' of tube colorations, the 2nd harmonic. By using linear techniques (triodes, Class A operation, no transformers, single stage of gain) we eliminate the sources of distortion that many amps have to contend with; the result is we don't need negative feedback to obtain low distortion. Odd ordered harmonics do not cancel in push-pull circuits so the best thing is not to generate them in the first place. Because the amplifier has no distinct phase-splitter circuit, we don't have its attendant distortion, meaning that as we decrease the power output, distortion decreases linearly to unmeasurable. In this regard our amps, while push-pull, share the low power/low distortion aspect with SETs. There is no voice or frequency compensation of any kind, yet we get full power bandwidth from 2Hz to 200KHz (-3db at 300KHz).
The result is that the primary harmonic generation is the 3rd, but at lower levels than seen in an SET. IM distortion is kept very low due to the linearity of the circuit and the independent power supplies (including separate power transformers) for the driver and output sections. IM is also controlled by making sure that the timing constants of the amplifier do not go lower than the timing constants in the power supplies- this prevents modulation of the supplies by the amplifier, which contributes to IMD.
The result is that the amplifier is low in higher ordered harmonic generation, which means that it sounds smooth and its hard to tell how loud its really playing as artificial loudness cues to the human ear/brain system are minimized. So this imparts a relaxed presentation but with obvious speed and detail at the same time. The weakness of course it that we can't play the amp on just any loudspeaker, but what we found out decades ago is that if the speaker demands that the amp use feedback to sound right on that speaker, the chances are remote that the speaker will sound like real music with
any amplifier. IOW we limited our marketplace to only those speakers that have a chance of sounding like real music. Fortunately there are a lot of them out there to choose from.
I'm just asking questions and looking for a solid case here. You guys may know, and be leveraging all kinds of principles of human auditory perception in your amp designs. Which ones? How? No need to reveal any proprietary technical secrets, I wouldn't understand them anyway. But I do undetstand the basics of how MP3s use perception, and masking, to work. Talk slow; I'll try to keep up.
Maybe. But, pardon my skepticism, I don't expect to find answers to my simple questiosn in the sources you refer me to if you can't or won't answer them here. Are any of these sources going to explain to me how "patterns of distortion that are inaudible" mask anything?
Tim
FWIW its the lower ordered harmonics (2nd, 3rd, 4th) that are considered musical to the human ear. Audiophiles use terms like 'richness', 'warmth', 'lushness' to describe them. Regarding your final question, I don't know. But I can tell you how it works:
Per Norman Crowhurst, the use of loop feedback adds additional odd ordered harmonics that did not exist prior, up to the 81st. In addition, you get intermodulations caused by non-linearities at the feedback node (the point where the feedback mixes with the input signal). Essentially this becomes the noise floor of the amplifier (and is the 'harmonic spray' that Tomelex likes to talk about).
Now if you recall the masking principle: The ear cannot hear anything in the signal that might be below this harmonic noise floor of the amp. However, if you don't have any feedback the noise floor of the amplifier will be mostly hiss. It appears that the ear can hear into that kind of noise floor (I have a theory that hiss sounds like the wind, and for survival/selection purposes our ancestors evolved a means of hearing some detail that exists below this type of noise floor) and so if you don't have feedback, you can extract more low level detail. I believe this to be the answer to your question.