Here is a little bit about him
James Johnston
Job Title: Chief Scientist
Company:
Immersion Networks
Status: Life Fellow
Member since: 1978
AES Committee: Journal Reviewers
Technical Committees:
Audio for Games,
Broadcast and Online Delivery,
Coding of Audio Signals,
Guidelines For Working With Metadata in Broadcast and Streaming,
Semantic Audio Analysis,
Signal Processing,
Spatial Audio
Standards Committees: SC-02-01 (Digital Audio Measurement Techniques), SC-02-12-Q (Streaming Loudness), SC-04-09 (Assessment of Acoustic Annoyance)
Primary Section:
Pacific Northwest
Company Website:
https://immersion.net
Facebook Address:
https://www.facebook.com/james.d.johnston.50
Audio Fields:
- Acoustics, Psychoacoustics, Hearing - Architectural Acoustics
- Other: Basic Research - Acoustics, Psychoacoustics and DSP
Job Duty:
And here is a little bit about Immersion Networks.
"Immersion Networks creates software and hardware to reframe the human listening experience."
"We offer a complete ecosystem for the creation and delivery of audio far beyond anything you’ve ever experienced."
"Anything in the world of audio that JJ Johnston puts his name on needs to be taken very seriously."
George MassenburgMulti Grammy-winning Producer
"Immersion Audio Physics Engine
Immersion’s Audio Physics Engine is the core of our audio experience – Using the engine, we can generate immersive content from any audio source type from mono through multitrack, remapping it to any output format that can be defined by the user. It allows us to capture the actual locations and movements of the input sources like multitrack stems, mono masters, stereo masters, live recordings, traditional spot mics, Unreal Engine, or AI generated audio inputs and present them in any output format. We capture or create a perceptual model of any physical space, take in motion information from the listener, and encode them within the platform. The Audio Physics Engine handles all computational tasks for you, rendering content in a single workflow to any needed output format – from 2-channel virtualized motion tracked headphones to multichannel rendering or other live output formats."