Can't agree, Folsom - morricab is expressing an opinion that I agree with.
It all boils down to psychoacoustics & the mechanisms by which auditory processing works.
Room reflections are distortions in so far as they are not part of the original recorded sound but we are accommodated to them from our experience of how acoustic spaces behave & our auditory processing is able to analyse & separate these reflection distortions into a separate acoustic stream. We are therefore able to focus on other aspects of the soundstream & virtually ignore room reflections. Exactly the same as we do when listening to & following a single conversation in a room full of babbling voices - we are analysing the nerve pulse signals arising from ALL the vibrations hitting the eardrum & grouping a certain subset of vibrations into the stream that represents the conversation we are trying to follow. By focussing on this conversation we are consciously oblivious to the babble in the room unless it intrudes our consciousness & it does sometimes. But even though we are not conscious of this babble it is affecting our listening - we are straining more than normal & given a chance we will try to avoid the additional energy necessary to do this.
But what happens if we eliminate these room reflections altogether by listening in an anechoic chamber? The most often expressed opinion is that it sounds weird & unnatural i.e our auditory processing recognises this as a sound not encountered in nature. Again people do not want to stay in this environment for too long.
The lesson seems to be that our auditory processing system is comfortable with a level of distortion that we have been exposed to in our contact with the world of sound & we know we are comfortable with.
Again all instruments have amplitude & frequency modulations in their sound envelopes as a result of the non-linear aspects of these instruments - it's what gives them their timbre. I believe it's the accurate reproduction of these fine FM & AM signals (low level signal linearity) that is at the heart of realism & immersion. These low level signals have to be preserved in their journey through the audio electronics on the way to the speaker. it's what can often differentiate one instrument among a number of the same between one type of Unnaturally high levels or distortion that
This is exactly what morricab is saying & which I agree with - it's our auditory processing mechanisms that have to be satisfied if we want believability & envelopment (immersion) from our audio playback.
Accuracy is a wasteful goal, IMO - firstly we have failed many times in the past with measures of accuracy in audio & I have no doubt we are currently still off the mark. Secondly, input to output is not 100% accurate - the judgement of 'accuracy' is premised on the errors measured being below audibility so we are already talking about a qualified accuracy. Now there are a lot of holes in this qualification - are the measured errors fully characterising the playback system in all its performance, including it's behaviour with a dynamic, non-repeating, chaotic signal such as music? Can this be truthfully guaranteed?
At this juncture, in audio playback development, we have peeled off enough layers of the onion that we are now at a crossroads - we know that the illusion of realism & immersion/envelopment are possible - a lot of us (I won't say all) have heard it or heard hints of it - do we endeavour to achieve this in a stable way by improving 'accuracy' even though it is considered by many to be 'perceptually accurate', anyway? There's a disconnect here, I believe.
As morricab eloquently says - much better to ignore those distortions that are in the blind spot of our perception & expend our energy on those aspects that have more significance (even though they may well be considered
But your example is quantifiable to nothing more than "distortions" and when I ask how do I correct them, you give me your own personal idea of what you believe works. morricab's idea of distortions is from the electronics, not the acoustics. This amounts to piles of gibberish.
Why don't you say that you believe reflections are a problem for immersion, and you believe that it's integral to the #1 experience to reduce them. From a technical standpoint they aren't necessarily distorting the signal, but what they do for sure is create multiple arrivals of the same sound at different times. We know this because you can calculate it. We don't need to know that, but saying reflections are a problem for immersion is more useful than claiming the ever-god distortion is the problem.