We discuss here many sonic attributes, such as dynamics and soundstaging and pinpoint imaging and tonality and transparency and resolution, etc.
When listening to a high-end audio system is the sensation of almost being able to walk up onto the stage of the music playback you are listening to a sonic attribute? Is this an artificial "hi-fi attribute"? Or is this a natural and organic goal of any good music playback system?
Is the feeling of almost being able to walk into the musical soundfield in front of you where the musicians are "playing" something you think about in your system?
Have you heard this effect on some systems but not on other systems?
What kinds of components or kinds of systems create this effect?
This thread reminds me of the "Suspension of Disbelief" thread, in the sense that it attempts to define and discuss a uniquely audiophile approach to music listening.
Q1: When listening to a high-end audio system is the sensation of almost being able to walk up onto the stage of the music playback you are listening to a sonic attribute?
My Answer 1: Yes, I think it is. I find your phrasing here to be quite awkward. What is the "stage of the music playback"? Is this not simply the virtual image of the recorded musicians performing in a space in front of the listener? Why not just say the image in front of the listener? Can a sensation (feeling) of a physical act (almost walking around) be a sonic attribute? I do not really understand the question, but in the sense that we are sitting and listening to sounds, I suppose any sensation resulting from act of listening is "sonic" in nature.
Q2: Is this an artificial "hi-fi attribute"?
MA2: I think it is real in the sense that we can experience it from our systems, but I do not have this sense when listening to live music. The visual aspect of experiencing a live performance combined with what we hear is what allows us to imagine it later in the setting our our listening rooms. With eyes shut in the concert hall, I do not get this sense of dimensional imagery around individual performers. "hi-fi" is short for high fidelity, that is to the recording (or performance). 3D imagery, as I call it thinking this is what you are really describing, is an attribute of stereo reproduction. It is not artificial, because we can sense it when listening to some stereo systems. That does not mean it is something we experience when listening to the sound of live music with eyes shut. However, with eyes open, we see dimension and add that information to what we hear and combine the two. The experience of listening to live music is holistic in that sense. Sometimes, sensing images and spatial relationships between the musicians presented through a system in our rooms is more like the experience of listening to live music. It can make listening to reproduced music seem more convincing.
Q3: Or is this a natural and organic goal of any good music playback system?
MA3: No. How is a goal "natural and organic"? I do not see how one can suggest that something is a goal of any good music playback system. The system does not have a goal. Designers of the gear have goals, and the owner through his selection of specific gear and specific set up decisions has goals. And the goals are not universal. They are individual. Each listener has his own goals, sometimes they are similar or the same as other listener's goals, but certainly not always. The proof is in how different various systems sound.
Q4: Is the feeling of almost being able to walk into the musical soundfield in front of you where the musicians are "playing" something you think about in your system?
MA4: I do not think about it as a goal, or when listening to my system. I do not want to walk into the musical soundfield in front of me, not in my listening room, and not in the concert hall. If I experience strong images of the musicians in front of me as presented by my system when listening to it, it reminds me more of the live music experience I have when hearing and seeing musicians perform live. That is my goal. Realistic scale is also important to achieve an experience similar to listening live.
Q5: Have you heard this effect on some systems but not on other systems?
MA5: Yes
Q6: What kinds of components or kinds of systems create this effect?
MA6: All sorts of components and kinds of systems can. The real challenge to me seems to be how realistic is the listening experience. Some systems can create pinpoint imaging with strong outlines, lots of contrast and "space", but sound unnatural. Audiophile cables, power boxes, certain set up approaches, suffer from this. So do many components. For me, the ones that are able to present the music in a way that reminds me of what I experience when listening to live music are able to present believable images and scale. These components and systems sound natural, like the real thing. They need to be extremely dynamic and have realistic/convincing/believable timbre and a sense of presence. And they have to be resolving. For me, that means a highly efficient system with low distortion, and none of the audiophile sonic attributes like black backgrounds, pinpoint images, outlines.
When we hear real musicians performing somewhere, we see and hear them. We feel the energy in the space. We use multiple sense to experience the performance. When we go back home to listen to our systems present a recording of a past performance, we use mostly our ears. We do not have the help of any visuals. We can feel energy or the lack of it. When I listen to live music, my mind does all sorts of things to experience the performance holistically. It is free to shift between different aspects of the experience. I try to replicate this freedom when listening to my system at home. The virtual imaging and presentation of energy in the room, if done naturally and not enhanced, do contribute to making the experience more realistic. For me it is about a system that does not distract from the experience of listening to the music.
When listening to my system, I do not want to think about "walking up on stage".